Incorporate new forces, sourcing methods, or custom boundary conditions.Īdd and modify existing modules in fluid and sourcing emitters within a system. Make simple modifications to how fluid is injected into the fluid solver.īuild custom systems starting from predefined templates to achieve the desired look. Tweak a few system parameters to achieve the desired look.Īdd appropriate forces and collision objects so the fluid responds to the world. Quickly place systems in a map for specific game elements or cinematics shots.Įdit, keyframe, or drive various User Parameters exposed by the actor via Blueprints. Here are some applicable use cases for different types of users: The various fluid (gas and liquid) simulators are designed to be useful to everyone, from graphics researchers to effects artists. The system can also be used to bake out complex simulations to flipbook textures for a variety of use cases. The fluid simulation system is designed to generate complex fluid effects for real-time environments that can be used in games and cinematics. ![]() Advanced users can take advantage of the wide range of exposed parameters to modify the simulation to their needs. This toolset is designed to be artist-friendly and includes a variety of GPU-based simulators, reusable modules, and robust data structures that are all usable within the Niagara Editor. Unreal Engine 5 includes a set of tools for simulating fluid effects in real time.
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